Hicks
Not Quite...
Posts: 10
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Post by Hicks on Mar 5, 2013 17:48:12 GMT -5
oh wow... It would be cool..
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Post by shortylego on Mar 5, 2013 21:40:09 GMT -5
Hello! I have recently learned to use Blender and make basic animations with your models! I am still new at it, and I am trying to learn some things on my own, but is there some easy way to add a brown tail texture to Toothless while still having the original Wild Skies texture? (Like, selecting only the tail and pasting the texture?) Thank you, these models have helped me learn to work with Blender!
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Post by barracuda on Mar 6, 2013 12:48:18 GMT -5
I'm not quite sure if the artificial fin is separated from the model in the raw version. If it is, you basically just need to assign a different texture to it and maybe fix the UV mapping. If not, you can select one face of it in edit mode and then press Ctrl + L to select all linked faces, then P -> Selection to separate it from the rest. And here are the new dragons: Still need to work on the old ones since I'm putting all models into one .blend file and switching to Cycles. Over the time I'm digging through the game files, I noticed some things: - Some dragon objects have typos in their names, e.g. "wishpering_death", "chagewing" or "scaudlron". Not sure if clumsy work or done on purpose to deal with duplicates.
- Most of the dragons have a refpose with fully horizontal wings, but two have a V-form: Changewing and Thunderdrum. I have no idea why.
- When designing new dragons, they seem to recycle body parts of other dragons. The Changewing, for example, has the body of a Zippleback with just one tail/neck and the head is based on the Monstrous Nightmare's one. And the Whispering Death resembles a Thunderdrum with the spikes of a Deadly Nadder.
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Hicks
Not Quite...
Posts: 10
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Post by Hicks on Mar 6, 2013 18:14:03 GMT -5
Thanks for the new pets.. where can I download this?
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Post by barracuda on Mar 7, 2013 2:20:05 GMT -5
Still working on it, I hope I'll finish it today. Edit: okay, done. See updated original post.
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Post by mandrac on Mar 12, 2013 17:18:38 GMT -5
have you done the skeleton yourself or is it ported from the game too? i was thinking to make skyrim or gmod mod but there is so many bones even the source engine can't handle that much and i don't use blender so i had to port the model to 3ds max breaking a lot of things during the exportation i think i'll give up...
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Post by barracuda on Mar 16, 2013 17:13:57 GMT -5
The skeletons were automatically converted from the original data, but the converter isn't perfect at the moment. The main problem is that the models aren't stored in single model files, they are Unity objects and serialized into big asset bundles, so I need the Unity editor environment, some tricks and a script to export the models for Blender.
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torin13
Not Quite...
Why, yes, I am obsessed!
Posts: 4
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Post by torin13 on May 13, 2013 16:58:49 GMT -5
I've recently started with Blender as well, although I have an entirely different problem. I have a Mac, and don't currently own a Windows computer. In addition, I can't find a program to extract the 7z file with. Could you put the file into a Mac compatible format, or send me a link to a program that can extract it for me? Thanks!
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Post by barracuda on May 15, 2013 10:03:23 GMT -5
Sure, here. Looks like 7z still isn't a commonly supported archive format, despite being open-source and efficient. Sigh.
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TheCube
Caught Dragon
vi - IVM7 - V - I ...
Posts: 182
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Post by TheCube on May 15, 2013 21:29:18 GMT -5
On a side note, the Unarchiver is available on the Mac App Store (free) and should handle 7-zip, at least according to the app description. Link: here On Linux, I think Ubuntu's archive manager GUI handles 7-zip if you have p7zip installed, so I would guess similar thing happens with many other distros. Of course, if all else fails, there's always the command line with p7zip.
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Post by barracuda on Jun 10, 2013 6:23:53 GMT -5
Thanks to Berk's Grapevine, I found out about a new game called School of Dragons. Looking at the developers portfolio, it's apparently going to be one of these free2play browser games where parents pay for their kids to win versus non-paying kids, turning it into pay2win with some promotion for the licensor. Ethically questionable at least. But the good news is that it's based on the same game engine as Wild Skies, Unity. So I should be able to grab all the models from it once I get my hands on it. Unlike Wild Skies, School of Dragons also contains the original viking characters as well as baby dragons.
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TheCube
Caught Dragon
vi - IVM7 - V - I ...
Posts: 182
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Post by TheCube on Jun 10, 2013 9:57:44 GMT -5
Dang, some of those models look remarkably high-res (for a game like this, anyway), especially the buildings. Exciting stuff.
Speaking of the game, I kinda don't have the time to really dig through all the walls of text through that website; can anyone tell me if there is a competitive aspect? As long as it's not competitive, the F2P model should be... okay, at least. If it involves anything competitive, though... I don't know, it could either be nicely done like League of Legends or just horribly done like every single South Korean F2P P2W game ever made.
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Post by barracuda on Jun 10, 2013 12:08:02 GMT -5
I think it comes closer to your South Korean example, but I'm not sure either. And damn, they know how to create hi-res screenshots.
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torin13
Not Quite...
Why, yes, I am obsessed!
Posts: 4
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Post by torin13 on Jun 10, 2013 15:50:09 GMT -5
Wow, that seems pretty cool. It would be interesting to add some of the baby models, and maybe a Viking or two (Hiccup, maybe?). Of course, I'm still having fun with just the dragons. Thanks for that link, by the way! Anyways, excited to see what we'll get from this when it comes out!
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Post by k1493296172 on Jul 6, 2013 2:24:39 GMT -5
喔,居然找到了wild skies dragons的设定图集,真是帮了大忙了 谢谢!Thank you!
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