Post by ForgottenExistance on Apr 8, 2013 12:05:33 GMT -5
Alrighty, boys and girls of all ages! I haven't been posting my reviews as much as I'd like, but I couldn't really think of somthing to post about. Buuuuut!!! Today, I shall be ranting about my favorite free-roam game out for console to-date. That's right ladies and gents, I'm gonna talk your ears off about Assassin's Creed today. But a friendly reminder, I will also take requests on what games to rant about, and if anyone so wishes, I can make a roleplay about any game that I post a review for. Just let me know in replies or in Private Messages, and I'll get right to it! I don't have the Game-to-Roleplay conversion scale for nothing! But anyways, back to the point of me writing this.
Assassin's Creed... What's there really to say about it? Well, obviously we can start with the first; this trilogy in five parts is an amazing series. Complete free-roam, with intense combat and brutal counter attacks, and completely parkour-based travel? What's not to love! In the first game, taking place during the crusades, you play primarily as Altair Ibn La Ahad, a high ranking member of the Assassin Order who's fighting to get back his honor. Though this game has glitchy travel and a stiff combat system, the story is certainly intriguing, and the graphics were very glossy at the time of release. Not to mention that Altair's robes are deffinately cooler then any of the other Assassin's robes in the other games. This game takes you to new hights, and throws you solidly back to the ground in shock when you hit the ending. Intense and impressive, this game is well-rounded, with only mechanical and technical errors that drops my rating for it down to a 7.5/10 on my rating scale. But this game tickled my interest when I first started playing, and started me down the path of Assassin's Creed fangirl-ness.
Assassin's Creed II, as much as this game is an improvement over the last, I have some critical thoughts about this. The soundtrack is a dramatic improvement over the last game, and is enough to make you want to listen to it over and over again. The combat is improved, the story line is refined, and you're brought to a new age; the Renaissance. You step into the shoes of Ezio Auditore Da Firenze, an Italian boy who has an Assassin as a father. Though he's an Assassin, Ezio doesn't realize this, and after a turn of overly-dramatic events, he eventually has to become an Assassin on his own. His path isn't about honor, unlike the previous game, and is much more revenge oriented. You should all know by now how I feel about revenge oriented games, and how much I hate them. But Ezio's revenge story is relatively believable and accaptable. (On a side note, the best part of the entire game is near the start, when Ezio dramatically picks up his father's robes and dons them to epic music. *Que shivers*) This game is an improvement over the old game, but only by mechanics and technology in my eyes. The previous Assassin was certainly more believable, and was deffinately more bada** than Ezio. Overall, I give this game a solid 7.8/10, for technical and mechanical improvements, but lack of work on the character.
Now, this is where I really start getting pissed, because this is where the "Ezio Trilogy" gets kicked off. Instead of making new Assassins for the next two games, you continue on Ezio's story, and follow the aging Assassin through Rome and Constantinople. These games weren't impressive, and I wasn't happy about them at all. Yes, they brought in new mechanics, graphics, combat systems and impressive technology for your Assassin, and also the ability to train and call upon other Assassins, but it lacks true character, and the sound tracks were half-a**ed at best. But I'm here to give you a fair review, not based on my opinions. So, though the character was again not new, these games both had interesting twists and storylines, where you get to meet influential characters and play through monumental moments in time. The combat systems were improved slightly, parkour movement was made more fluid, and I have to admit that the tower defense mode in Revelations was great fun. In order of release, I'd give Brotherhood an 8/10 and Revelations an 8.1/10, considdering that little was really changed between the two games.
NOW we get to the good part! This is where Ubisoft took you from the Trilogy and threw you through a plate glass window and into the world of the American Revolution. Here, you play as a brand-spanking-new character, commonly known as "Connor". A native-American, his ability to travel through forests with ease is incorperated into city travel with such an impressive ability, it left me speechless. Parkour is dramatically improved with realistic fluidity, and combat is utterly brutal, making you literally wince in some situations, feeling pitty for the Templar redcoats. The wildlife is realistic, with changing weatherpatterns, flora, fauna, snow, and even an active ocean. This story throws handfulls upon handfuls of story twists, impressive dialogue, and one frikken incredible ending. The only issue I have about this game is that it's very Americanized; your character fights with the Americans, where in real life the natives fought on the same side as the British. Though you play as Desmond through the whole series, in this game he is far more centralized in this game, and you actually get the chance to actually play as him and mess around in "modern" cities. This game has a mindblowing soundtrack, and is truely an evolution on all fronts. My (Rather biased) rating? 8.8/10! This is a definate buy.
You've heard it straight from me, all the information that I've given you might be biased, but it's true to my mind! I've rated each of the games in the series, given you a brief talk about it, and now I'm content to tell you my Game-to-Roleplay conversion rating. Welllllll.... After long consideration and roleplaying it several times, I have to admit, this is one of the greats. Because of an incredibly versatile story line that takes place both in modern times and in the past, this story can be manipulated to extremes, and has plenty of action. Considering that characters can be customized completely, stories can vary, and you can incorperate any form of action, romance, adventure, and sci-fi, I'd have to give this....Drumroll please!!!! A 9.6/10! You heard it people, the Assassin's Creed universe is one of the greatest things to roleplay, and I speak from experience! 9.6/10, depending on who you're roleplaying with. This rates higher than Mass Effect, higher than Gears Of War, and YES! Even higher than Halo! So, boys and girls of all ages, if you ever get the chance to roleplay this and you're a fangirl like me, then jump right in headfirst into that roleplay!
That's all folks! Leave your comments, leave your arguments, leave your suggestions!
Assassin's Creed... What's there really to say about it? Well, obviously we can start with the first; this trilogy in five parts is an amazing series. Complete free-roam, with intense combat and brutal counter attacks, and completely parkour-based travel? What's not to love! In the first game, taking place during the crusades, you play primarily as Altair Ibn La Ahad, a high ranking member of the Assassin Order who's fighting to get back his honor. Though this game has glitchy travel and a stiff combat system, the story is certainly intriguing, and the graphics were very glossy at the time of release. Not to mention that Altair's robes are deffinately cooler then any of the other Assassin's robes in the other games. This game takes you to new hights, and throws you solidly back to the ground in shock when you hit the ending. Intense and impressive, this game is well-rounded, with only mechanical and technical errors that drops my rating for it down to a 7.5/10 on my rating scale. But this game tickled my interest when I first started playing, and started me down the path of Assassin's Creed fangirl-ness.
Assassin's Creed II, as much as this game is an improvement over the last, I have some critical thoughts about this. The soundtrack is a dramatic improvement over the last game, and is enough to make you want to listen to it over and over again. The combat is improved, the story line is refined, and you're brought to a new age; the Renaissance. You step into the shoes of Ezio Auditore Da Firenze, an Italian boy who has an Assassin as a father. Though he's an Assassin, Ezio doesn't realize this, and after a turn of overly-dramatic events, he eventually has to become an Assassin on his own. His path isn't about honor, unlike the previous game, and is much more revenge oriented. You should all know by now how I feel about revenge oriented games, and how much I hate them. But Ezio's revenge story is relatively believable and accaptable. (On a side note, the best part of the entire game is near the start, when Ezio dramatically picks up his father's robes and dons them to epic music. *Que shivers*) This game is an improvement over the old game, but only by mechanics and technology in my eyes. The previous Assassin was certainly more believable, and was deffinately more bada** than Ezio. Overall, I give this game a solid 7.8/10, for technical and mechanical improvements, but lack of work on the character.
Now, this is where I really start getting pissed, because this is where the "Ezio Trilogy" gets kicked off. Instead of making new Assassins for the next two games, you continue on Ezio's story, and follow the aging Assassin through Rome and Constantinople. These games weren't impressive, and I wasn't happy about them at all. Yes, they brought in new mechanics, graphics, combat systems and impressive technology for your Assassin, and also the ability to train and call upon other Assassins, but it lacks true character, and the sound tracks were half-a**ed at best. But I'm here to give you a fair review, not based on my opinions. So, though the character was again not new, these games both had interesting twists and storylines, where you get to meet influential characters and play through monumental moments in time. The combat systems were improved slightly, parkour movement was made more fluid, and I have to admit that the tower defense mode in Revelations was great fun. In order of release, I'd give Brotherhood an 8/10 and Revelations an 8.1/10, considdering that little was really changed between the two games.
NOW we get to the good part! This is where Ubisoft took you from the Trilogy and threw you through a plate glass window and into the world of the American Revolution. Here, you play as a brand-spanking-new character, commonly known as "Connor". A native-American, his ability to travel through forests with ease is incorperated into city travel with such an impressive ability, it left me speechless. Parkour is dramatically improved with realistic fluidity, and combat is utterly brutal, making you literally wince in some situations, feeling pitty for the Templar redcoats. The wildlife is realistic, with changing weatherpatterns, flora, fauna, snow, and even an active ocean. This story throws handfulls upon handfuls of story twists, impressive dialogue, and one frikken incredible ending. The only issue I have about this game is that it's very Americanized; your character fights with the Americans, where in real life the natives fought on the same side as the British. Though you play as Desmond through the whole series, in this game he is far more centralized in this game, and you actually get the chance to actually play as him and mess around in "modern" cities. This game has a mindblowing soundtrack, and is truely an evolution on all fronts. My (Rather biased) rating? 8.8/10! This is a definate buy.
You've heard it straight from me, all the information that I've given you might be biased, but it's true to my mind! I've rated each of the games in the series, given you a brief talk about it, and now I'm content to tell you my Game-to-Roleplay conversion rating. Welllllll.... After long consideration and roleplaying it several times, I have to admit, this is one of the greats. Because of an incredibly versatile story line that takes place both in modern times and in the past, this story can be manipulated to extremes, and has plenty of action. Considering that characters can be customized completely, stories can vary, and you can incorperate any form of action, romance, adventure, and sci-fi, I'd have to give this....Drumroll please!!!! A 9.6/10! You heard it people, the Assassin's Creed universe is one of the greatest things to roleplay, and I speak from experience! 9.6/10, depending on who you're roleplaying with. This rates higher than Mass Effect, higher than Gears Of War, and YES! Even higher than Halo! So, boys and girls of all ages, if you ever get the chance to roleplay this and you're a fangirl like me, then jump right in headfirst into that roleplay!
That's all folks! Leave your comments, leave your arguments, leave your suggestions!
-ForEn