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Post by Giking2013 on Apr 1, 2013 14:10:26 GMT -5
Anyone can join in. Min. number is 2, and max. number is 5.
Plot: Giking, my oc viking, and her dragon companion, Virl, would like to meet new friends.
Form: Anyway you find fitting.
Players: 1. Virl 2. killjoy 3. ForgottenExistance 4. night fury100 5. Shockstorm
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Post by night fury100 on Apr 1, 2013 14:14:06 GMT -5
What do you mean by Form?
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Post by killjoy on Apr 1, 2013 14:18:10 GMT -5
Name: Azronical Age: 135 Eyes: dark purple Hight: 19 feet Weight 235 Species: ebonystriker Occupation: hunting seek and find tracking Sex: male Voice: Very deep and suprisingly calming, big booming laugh similer to a conch horn going off. picture is in my signature but coloration is off Description abilities and weapons and disadvantages: a little smaller then a nightmare but fast dark purple color but lighter on the back, has 3 different kind of spines, 1 when shot can be tracked by the ebonystriker via some sort of homing instinct if it strikes an object or creature it will stick to it therefore making tracking the item easy and in the process awakens a bloodlust in Azronicle making his movements more precise and deadly these spines are shot from its mouth out of a side chute after the first three of these spines they become solid causing a very destructive hit, and the detection range depending on the weather is about 20-35 yards. the second type is on it shoulders when shot its attached by a small cord that's durable effective in taking out flying prey and holding down angry dragons, and to add on to its effectiveness it can be retracted back into its shoulders similar to a night fury's teeth. the last is coated in a sedative and cannot be shot its on the front forepaws and back paws the sedative isn't strong enough to put you to sleep but its more of a hallucinogen designed to effect combat awareness and fog up the senses. Strong backpaws but weak forepaws. Coated in an ebony like substance that acts like the spines on its forepaws making any dragon to bite it get a fowl taste and hallucinates to a smaller degree then the spines. More suited to disable its prey before it kills not overly strong but makes up for it in quickness and cleverness. Not as strong in close combat. Attacks in quick bursts and has high stamina avoids up close combat to an extreme. Has a defensive breath attack allowing him to breath rock into a barrier around him or just in front of him. this barrier can withstand serious attack before crumbling. very good against catapults and other ranged attacks he also can make the rock into usefull shapes and can breat It into traps such as spikes and chutes to corner a foe. Mostly boulder class but commonly referred to as sharp and strike class 2 very versatile dragon. Overall a highly defensive oriented dragon but just as devastating in attack but weaker up close (note didn't say weak just weaker) prefers to handicap its enemy before taking it down causes confusion which can devastate an opponents ability to focus and attack.
Demeanor and history: loyal but has temper problems quick to fight but even quicker to protect. Azronical is prideful to a fault but kinder to younger dragons it seems he must have lost his hatchings because he is constantly taking care of everyone else's constantly. Many a night he sits on the waterfront staring out at the sea like he's waiting for someone or something deep in thought. His rider is Rovertson. (UPDATE) Azronical father died in an atempt to kill Rezoroth but before he died he said a prophesy "Two shattered souls wander till they meet each other. Both changed in ways unpredicted but a great enemy rises to to try and break them apart. As they combine they see each others fate But secrets will threaten to destroy them both. And when secrets hide no longer the darkness will be no more." End update.
Everything below this is a quote from the rp The Breath Of Change
It all started when i was 60 years old, it was a dark night with no moon visable to light the way but you see my dragonkind sees in ways that no other dragon sees i can even see the wind itself. but back to the story i was hunting when i saw 3 hatchlings under a trees root hiding from something, these where timberjack hatchlings and I decided to help them out they looked sad and I could tell by their scent that their mother must of abandoned them so I took them in. I raised them for 20 years. each one had a name. one was Glacie because of its unusual snow color and it had a habit of licking the ice in my cave the other two where named Arc and Hilter. Arc was named because of the defect that makes his back arc upwards any time he walked and Hilter reminded me of my brother who I lost a 10 years before finding them. I was terribly lonely before finding them and would even think about making my final plunge. but as they grew I knew the day they would leave the nest was growing closer and closer. And I thought of them as my own blood even if they where not. but a year before they where to leave tragedy stroke, young arc got sick and it spread to the rest of the hatchlings by the time I was able to do something I had lost precious arc to the plague. when I smelled the air I knew what happened instantly and I was lost in a rage so great I tore up half the mountain piece by piece before I was calmed i knew exactly who had done this crime. it was my old nemises Rezeroth the plaguedragon. he has hated me for centuries and attacked me at every chance he could attack me. his breath itself is riddled with disease and if he touches you can get sick so horribly your own body becomes a prison. He has made it his personal agenda to wipe my breed out for someting that happened way before my time. I fear I am the last one left. I told my serugate hatchlings to hide and live their lives while I searched day and night for Rezeroth. but I never found him to this day. But ever since I have been protective of any hatchling fearing everywhere I go he might hurt them to get at me. In my search I ended up in the cave I met Rovertsone and I took care of him as my own we traveled far and wide till we ended up here, I even reunited with my dear Glacie and Hilter although Rovertson still doesn't know how I think of him and what my connection was to the timberjacks. Then we ended up here deciding it was finally time to settle from our nomadic lifestyle but I fear we are about to be uprooted again. That's my story."
and now heres Rovertson
name: Rovertson age: 19 Hair: blond but hairs turning to a dark purple Eyes: light blue weight: 140 Gender: male Species: human (Recently in my rp has turned into a mostly ebonystriker human hybrid.) Occupation: Ebonystriker spear/arrow hunter Description: average height, long dark hair, never without his ebonystriker spine gear, well built but has small chest and small legs. Weapons and weaknesses: carved wood bow arrows are made from steel, he orders his dragon via a complex system first he takes the ebonystrikers homing smell and places it on the arrowhead then choses a target and shoots it, the homing smell seem to activate a blood lust in Azronicle by releasing a chemical, his spear is made frommetal spearhead coated in the hullucagen from the dragon. his fists have iron spikes coated in homing scent from his dragon for hand to hand combat causing his dragon to go in bloodlust even more from the release of the chemical, is very advanced in unbalencing his enimies but is very simuler to his dragon in the fact that upclose combat is a weakness of his and he avoids it at all costs. As ever the alchemist he is always trying to find a way to use his dragons natural chemicals against the enemy always carrying multiple flasks of poison.
Deamenor: quick to joke but likes to be alone sometimes, is interested in his dragons history but cant seem to get anything out of him at all causing some strife in his life. hardy and keeps a close group of friends.
history: was part of a tribe of nomads lost his mother at the age of 14 and ran away at the age of 17. met Azronicle in an underground cavern, they hit it off right away relising they both where lonely and lost souls, but living in his dragons cave caused him somehow to become allergic to the sun not overly so but he can only spend 1 hour in it a day before he gets sick, he and Azronicle stumbled into berk 1 day and made some friends deciding to stay, but alot of his history is hidden and kept secret and people are wondering about him allright. especially considering he has started to get darker in his skin to the point he can blend in right next to his dragon for no apparent reason.
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Post by Giking2013 on Apr 1, 2013 14:24:58 GMT -5
That is right killjoy. How you describe your chars in any way is fine with me. I am pretty easygoing.
Anyway, the rules is same as the General rules.
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Post by killjoy on Apr 1, 2013 14:33:38 GMT -5
lol kk when do we start?
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Post by Giking2013 on Apr 1, 2013 14:44:51 GMT -5
Anytime. We can start immediately.
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Post by ForgottenExistance on Apr 1, 2013 14:53:27 GMT -5
Tempest and Ingrid are always interested in meeting newcomers to the island. Though how long that interest will last has yet to be seen, since they're both very antisocial.
Name: Tempest Age: Juvenile Hair: Six scaley ear-like protusions on the back of the skull, like all pure-breed Night Furies. Eyes: Green-ish yellow reptilian eyes Height: Roughly 6 feet off the ground, about average for a Night Fury Weight: 350lbs, average and fit for her race. Gender: Female Species: Night Fury Occupation: As a dragon, she helps out around Berk where she can, but she refuses to go far from her rider. Voice: Reptillian and light, her voice is lighter than usual for her race, but to the untrained ear it sounds about normal.
Description: Tempest is a medium-sized Night Fury, with a sleek, dark body that's dark enough to almost be seen as black. Shiny black scales make up a pattern close to a manta-ray along her hide, giving her a very sleek look. Like the rest of her species, Tempest has long wings, roughly fourty-eight feet, allowing for unrivaled speed and maneuvering skills.
Demeanor: Very caring and protective of her rider, she's a very mother-like figure. Tempest refuses to let her rider out of her sight, and is overly protective of her, very quick to growl at anything she doesn't approve of at first. Though she's so protective, she's also very intelligent like the rest of her species, and can quickly come to the logical conclusion of wether she should be worried or not. Like her rider, she has a comedic side to her, though more along the line of silly practical jokes, such as pulling people's chairs out from under them with her tail. She's a lot more social then her rider is, happy to play with people she learns to trust, and very chatty in most situations.
Abilities/Weapons: Tempest is very proficient at dive bombing with her rider still on top of her, making them capable of delivering a devistating plasma shot at concussive speeds, along with a maximum of three arrows at once. As a Night Fury, her speed and agility are unrivaled by all except her own race, making her perfect for the speed-based ranger that rides her.
Disadvantages: Though Tempest's race has a large ammount of stamina, she has a tendancy to burn like a candle in an oxygen box; twice as fast and half as long. She pushes herself to the limits, going as fast as she possibly can in combat, with as big and devistating of fireballs as she can produce. This is perfect for small battles that can be finished quickly, but when it comes to large battles where stamina determines the winner, Tempest is outmatched, and must rely on her rider to pick up the slack.
History: Tempest was born on the mainland, away from the influences of the enslaving Queen. She was always reclusive, staying away from humanity as much as possibly, but always watching and learning as she curious reptile she is. She was content to live in her den in the gorge not far from her rider's village, simply living her life day by day. When a human fell into her gorge one day, she couldn't help but investigate, and what she found shocked her. She actually felt empathy for the poor, broken female, and was surprised by this revelation. Tempest was quick to learn all she could about the human, helping her to recover and hunt until she was well enough on her own. What she learned was that they weren't too different, they both had a mentality that allowed them to connect well. She couldn't help but become attatched to the human, becoming very protective and almost posessive of her, enjoying the forbidden friendship that they shared. More curious then their friendship was that the human seemed to almost understand what Tempest was saying, which made interactions between them very easy, since the high intelligence of her species made learning English very easy. When her human returned one day, in a rush to leave, she was more than eager to leave with her human, curious to see what adventures they could get into.
Stuff: Tempest has successfully learnt English, capable of understanding the human language. Though she can't speak, she communicates well enough in her own reptillian way, with body language, chortles and other animalistic sounds.
Name: Ingrid Asgeir Age: 17 Hair: Long and blonde, Ingrid keeps her hair clean and free, save for a single slim braid with her left bangs, giving her a "Ranger's band" as she frequently calls it. Eyes: Soft hazel eyes with flecks of odd silver in them, her eyes tend to catch the sunlight alot, just enough to make her eyes seem naturally bright. Height: 5'5" Weight: 115lbs Gender: Female Species: Human Occupation: A fletcher when she can, Ingrid crafts arrows as often as she can, and expiraments with different sorts of arrowheads. Voice: Soft and very kind sounding most of the time, her voice fits her usually jokey demeanor.
Description: Ingrid is soft and gentle looking, with fair skin and blonde hair kept loose and long. Her eyes are a very unique colour of hazel with flecks of silver in them, catching the light in certain angles to make her eyes look more bright. A girl of a quick build, Ingrid has long legs that are very toned from weeks spend in the wilderness at a time. A few small scars dot her body here and there, though most of them were caused by wild animals such as wolves or boars, but her face is clear of any scars. She usually wears very earthy colours of green or brown, with white fabric wraped around her forearms so they aren't bare, but her movement isn't hindered. Preffering simple pants and a sleeveless shirt, her shoulders are usually covered by a white fur mantle from a wolf she had skinned back on the mainland, a trophy she wears with pride. Hide boots cover her feet, lined with brown fur and fit well, she can move across terrain very quickly without hinderance.
Demeanor: Ingrid is a very jokey person, usually preffering to see the good things in everything, no matter the situation. Though she loves to crack jokes and try to keep people's hearts light, she's very serious the moment she gets into her element in the wilds. Everything becomes quick and short, suddenly paying attention to every little movement and sound. When she gets into her ranger's mode, she's very antisocial, and can't stand it when people talk around her. She'll constantly shush them until they get the hint, or run off ahead of her companions so she isn't bothered by their voices. When her companions respect her wishes, she's a very good team player, and will do everything in her power to help her companions. She only gets bad like that when she's hunting or knows there's danger around, and in most other circumstances she'll be a very cheery person.
Abilities/Weapons: Ingrid was trained to be a hunter and a ranger since she was old enough to hold a bow. She can hit distant targets with relative ease, and is very proficient in moving through the wilderness without being detected. She was saddled up on her dragon early enough that she learned quickly, settling in her developing mind. She can ride her dragon very profficiently, with both acrobatics and sync. Though she's best with a bow, she's capable of using a dagger well enough to save her from sticky situations, although a dagger would certainly be of little help against someone twice her size with a warhammer.
Disadvantages: Ingrid is very socially awkward and doesn't understand many scenarios between people, or simply chooses not to care. This makes teamwork between "regular people" and herself very difficult. Her comedic attitude is a defense mechanism; her only way to fit in with people and survive in society. She's also much better at ranged combat then at melee combat, meaning that as long as she's at a distance, she can deal with threats. As soon as it gets too close, she's at a disadvantage, and usually will need to rely on her comrades.
History: Ingrid grew up on the mainland, only hearing about Berk from distant rumors and tales. She barely believed that dragons existed, blissful in her ignorance. Her mother died during child birth, which was rather common at the time, but it still left Ingrid with a social hole in her life while she grew up. Her father was a local hunter in her village, a marksman with a bow and very well supported by friends in the village. They were well-off enough for a very long time, the entire village helping eachother to raise little Ingrid so her busy father wasn't struggling. When she was old enough, her father started teaching her how to use a bow, so she could help pitch in around the village as much as she could. He taught her how to shoot, how to hunt, how to read the wilderness, and more importantly he taught her how to survive. She learned quickly, and demonstrated prowess with the bow, much to her father's pleasure. When she was ten, her father sent her out into the wilderness to complete an old tradition of their family; the Ranger's Rite. She set out into the wilderness with three arrows, a dagger, and her bow, and was expected to come back a month later. Upon her travels, she came upon a bear's den, and was swiftly chased through the terrain away from the den, eventually coming to the edge of a gorge. Faced with a choice, she decided that she'd rather take her chances with the unknown gorge rather then take on an angered bear, and quickly jumpped. The tumble broke her leg, and wound up knocking her out for a good ammount of time. When she came to, she was face to face with a large black dragon. Instead of attacking her, however, the dragon instead just watched her, curious with a high level of intelligence in its' eyes. When she tried to get up, Ingrid instead collapsed again from the pain of her broken bone, and for whatever reason the dragon had, it walked over to her and slipped it's head under her arm, acting like a crutch for her so she could stand. This was the begining of a long friendship between the two. Ingrid stayed with her dragon friend for the month she was required to stay in the wilderness, then returned to her village, triumphant in the eyes of her peers. Though she had triumphed, she still returned to the wilderness, starting a new type of training with her dragon. She learned how to fly, how to shoot from her mount, acrobatic stunts, and most importantly she learned about her friend. They were one being, not a human and a dragon, and they operated like such. They understood eachother, and spent long days together. One day upon visiting her friend, another hunter found them, and quickly raced back to the village to report his findings. Ingrid knew she couldn't stay there, and so she made the decision to leave to the island of Berk, where she had heard that the dragon troubles were over. Leaving with nothing but her clothing, arrows and bow, she left on the back of her friend, high-tailing it to the island as quickly as she could manage.
Stuff: Ingrid's connection with Tempest is very strong, and their friendship is usually unbelievable to people seeing them for the first time. They can almost read what eachother are thinking, and in flight they're synchronized to the letter.
Since other roleplays are starting to die here, I figure it's best to join one with new people that might have a chance of living.
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Post by killjoy on Apr 1, 2013 14:53:38 GMT -5
so you just want me 2 write a scene where my oces wake up and go to the mead hall to have dinner with the rest of the vikings and dragons
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Post by night fury100 on Apr 1, 2013 14:53:44 GMT -5
Name: Kyle Age:17 Hair: Dark brown Eyes: blue Height: unknown Weight:6:13st Gender: male Species: human Voice: mine
Description: he looks alot like hiccup but with freculs
Demeanor: hes is smart, brave. he get very anoyed if some one harmes any dragon even if its not his. he will do any thing to help a friend and he is brilleant with dragons
Abilities/Weapons: dragonwispering, careys a sword and master dragon trainer
Disadvantages: when he angry he cant hear anyone
History: an exspeament went wrong an he get telaported to berk
Stuff: a back pack, a custem made sword , tools and a first aid kit
Next we have
Name: Darkender Age: 18 (human years) Hair: none Eyes: purple Height: average night fury height Weight: average night fury weight Gender: male Species: night fury dragon Voice: none (even thouw he can't speek at all not even to other dragon he can camuicate in other ways like drawing) Description: looks like a normal night fury but with a couple bits of gray on his wings, head and spine
Demeanor: he is very playful, when there are other night fury's around he acts as a guardian for them he doesn't like change much
Abilities/Weapons: normal night fury abilities and weapons but he breaths dark purple fire and he can retracted his claws
Disadvantages: because of his purple eyes you can see him in the dark
History: it was his family duty to protect all the night fury's and when his mum and dad passed away it became his but he wasn't ready yet so most of the night fury's got killed but over the years he learned how to protect overs and vowed when ever he see another night fury he will protect them no mater what
Stuff: none
And last but not least
Name: Rouge Age: hatchling Hair: none Eyes: brown Height and Weight: the same as all terrible terror hatchlings Gender: female Species: terrible terror dragon Voice: a soft female voice (speeks in dragonese of cores)
Description: Rouge has drak red skayels with a cupel light red parts, brown hornes and has a paten on her right paw which looks like the chinese symbul of greatness
Demeanor: she is shy most of the time but dose try to join in with the other dragons. also she is very protectif over things and will try here best to protect what ever she is protecting
Abilities/Weapons: normal terrible terror abilities
Disadvantages: she cant run far with out falling over since she hasnt done alot of running
History: hiccup gave me her when she was an egg then a cupel of months later she hatched
Stuff: none
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Post by Giking2013 on Apr 1, 2013 15:01:57 GMT -5
Starting: It is up to you how you wish to begin. Like Gift of the Night Fury, I am flying after waking up. If you would like to join me, you can do so. As for my dragon's image, it is work in progress. It looks like Hookfang, but it is not M.Nightmare, just a close cousin.
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Post by ForgottenExistance on Apr 1, 2013 19:28:34 GMT -5
What's the turn-system? (Who's next?)
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Post by killjoy on Apr 1, 2013 19:31:07 GMT -5
it seems that atm theres no turn system till one is set so you can go right now one will be set when we have everyone who will join i bet we havent been following one ok foren?
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Post by ForgottenExistance on Apr 1, 2013 19:37:33 GMT -5
Okie doke.
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Post by Shockstorm on Apr 1, 2013 21:55:12 GMT -5
Jorgen is always interested in meeting new arrivals to Berk, no matter how reluctant Shockstorm may be.
name: Shockstorm
age: equivalent to human young adult
hair: what is this hair of which you speak?
eyes: golden yellow
height: 6', about average
length: 54'(about nose to tail tip), about average
wing span: 50', about average
weight: 4000ib
gender: male
species: dragon(Skrill)
occupation: Jorgen Solid-Stone's dragon/best friend.
description: Rather average skrill, though smaller than most, he's dark gray on top while his underside is a lighter gray, and his spikes are black and has light blue highlights. The fore-most spike on his back is missing, from one of his early encounters with Jorgen; and a narrow scar can be traced along his right side from a disagreement he had with an Ebonystriker dragon.
demeanor: Reclusive, solitary, protective of anything or anyone he grows fond of. Fiercely proud to be a skrill, and will often show off his power if an opportunity presents itself, despite his antisocial tendencies.
abilities: Static scales and white fire breath, unique in that he's the only known Skrill who has found a way to manipulate where his static flows(not much good in a fight as it is still just static), which does allow him to communicate with Jorgen rather easily. He is also one of the few skrill who can communicate emotions to other skrill by sharing his static with them.
disadvantages: Has a hard time trusting others, even friends; white fire not very powerful. He can also hold a grudge for a long time and can have too much pride in being skrill.
history: He was hatched into a large family of Skrill living on a small island near the mainland. Most of his family died before he reached adolescence. When he was still young, a bunch of vikings captured him and his family, and he watched his mother die in their kill ring, his eldest brother then died so that the rest of them could escape. A couple decades later, Shockstorm's other brother died from the plague, introduced by Rezeroth the Plaguedragon. His father and three sister died from the same plague just a year later. He flew alone after that, until he met Jorgen.
name: Jorgen Solid-Stone
age: 15
hair: brown/blond
eyes: gray/blue
height: 5'11"
weight: 110lb
gender: male
species: human
occupation: Refugee residing on Berk, dragon rider, generally helps out. Often leaves Berk to explore nearby islands with Shockstorm and sometimes other friends, or revisit the remains of his home, the devastated island of Dovangard to the south east of Berk.
description: Skinny, shy and not particularly strong, not a very good viking in traditional sense but good at mediating disputes and solving problems.
demeanor: Shy but kind, and loyal to his friends. will defend what he believes is right, but usually in a passive way. Can often get along quite well with the dragons which are more reclusive or antisocial than the others.
abilities/weapons: Though not strong has been able to become mediocre at fighting with an ax and shield combo, using his late father's shield and a custom designed ax. Jorgen also has an array of Nadder spine throwing knives, and even a skrill spike spear. Over time, Jorgen has also learned to "read" the ways Shockstorm sparks up, allowing eachother to understand eachother in most situations.
disadvantages: Not very strong, shy, tends to stick to the background, not good at reading people's emotions.
history: Was a member of the Sea Pillar tribe before it was destroyed in a massive dragon attack. He had been in charge of cataloguing and recording all of the tribes knowledge of dragons into a single source, he called it the Book on Dragons(very similar to the Book of Dragons on Berk). He was also son of the chief's younger sister and heir to the chiefdom( the chief avoided relationships with all adamance), and his father died when he was young, ironically the first dragon he ever killed and the one that killed him were both Scauldrons. Jorgen is the only known survivor from his tribe and was permitted by Stoick to live on Berk(Jorgen arrived on Berk about a month or two after the battle with the Red Death).
stuff: His Book on Dragons, his late father's shield and ax, his own custom ax, a dagger and several throwing knives made from Deadly Nadders' spikes, a spear he made from the spike that broke off of his skrill Shockstorm, and his helmet(inherited from his father and too big to wear)
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Post by ForgottenExistance on Apr 2, 2013 7:03:31 GMT -5
Awweh yeah, we're gettin' the whole gang here. X3
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