Post by ForgottenExistance on Apr 30, 2013 12:29:21 GMT -5
Alrighty, boys and girls of all ages! Today, I've got a special treat for you! After spending several hours of binge-gaming on Skyrim, I have decided to give you guys my review. As you well know, I haven't posted a good review in a little while, so I might as well get started again on somthing that I thought was certainly good. And if I can figure out how to get it working, I'll also add a poll for you guys on my Game-to-Roleplay scale. Buuuuuuuuuuut....that's for later! For now, ladies and gents, lets get to reeeeeeviewing!!!!!!!
Okay, so I've always been a major fangirl of The Elder Scrolls games. It got me into the RPG setting of games, with Morrowind actually. And though Oblivion dissapointed me slightly with a more constricting feel then Morrowind, I still thought that the two of them were good games. I spent a long time playing Oblivion when I lost Morrowind, and I got used to the controls and everything. So when I started playing Skyrim (The day it was released), I was expecting a LOT. I wanted them to shock me with the start the same way that the Fallout games or Oblivion. And surprisingly, Skyrim did shock me instantly. The graphics were given a shiny makeover, the controls were dramatically improved and no longer stiff, and character skins were now realistic and incredibly so.
With a very wide character creation set, I had lots of fun making and playing as characters of every race available, but found myself quickly preffering to play as the Khajiit race, as an Assassin/Thief. Stealth was quickly my favorite skill. But along with it, I also enjoyed the addition of sprint, dual-weilding, magic flamethrowers (XD !) and the traditional ragdoll physics of the dead!
Though they removed the individual "greaves" section, I still thought that the armor segments were very well made and interestingly designed, with very few flaws in physics or connection between armor segments. The first flaw that I did notice however was the fact that once again, they made Ebony an ore. This is dissapointing, since Ebony is actually a type of wood. But that's just me nitpicking!
The real dissapointment however was in the storyline. It was slow, then suddenly instant, then it was over. I mean seriously, Bethesda, what the Hell were you thinking??? Oblivion and Morrowind had incredibly long main storylines, and they were amazingly emersive. Skyrim's main story threw you from the chopping block, to a city, to a mountain, to a city, to a dungeon, then back to the mountain and then to Valhala, basically! I'm of course being dramatic, the game was long enough without the side quests and exploration, but the main quest line was still very short in comparison to the rest of the games unde the Elder Scrolls title.
Still, this game has many hours of both sidequests and exploration. And if you had such desires, you can download the very interesting DLC's (Which I will touch on later), or play a "minigame" that has been made online, such as From Rags To Riches.
The DLC's of Oblivion were absolutely incredible. From going to the Daedric Realm of Madness to fighting a God-killer in Templar-esque Crusader armor. So far, the DLC's of Skyrim are not holding up to the mantle of madness that Oblivion hoisted up. You have Hearthfire, which is a small DLC that gives you the ability to build your own house...which is basically just a series of trips to the market or the smithy. There's Dawnguard, which is an interesting inclusion of a royal family of vampires planning to darken the sun, so vampires could rule. Then there's Dragonborn. This DLC is good for reminiscing about Bloodmoon, another DLC available for Morrowind, but little else. You get to explore a small section of a Daedric Realm, and you get to ride dragons, which I think was a very, VERY fun addition to the game. Especially since you'd figure a Dovahkiin would ride a dragon at one point or another.
Now that my rant's done, it's time for a rating!!! Alrighty, so on my gaming scale, considdering that its glossy graphics and physics, along with its control schematics are incredibly better then the previous Elder Scrolls games, I have to say that it will be rating very high. But on the other hand, because of the fact that the game is shorter and less develop-ly (?) impressive then Oblivion or Morrowind, it will also have to be considered. With all this in mind, this game ranks a..... 8.5/10 Yeah, you heard correctly. I didn't rate it greatly, because obviously I feel that the two other Elder Scrolls games were better. But the physics and graphics are deffinately a boost to the game's rating. And on the Game-to-Roleplay scale, I'd give Skyrim, and the Elder Scrolls universe in general, a whopping 9.3/10. This is a great thing to roleplay, considering the incredible freedom and the variations.
That's all folks! Leave your comments, leave your arguments, leave your suggestions!
Okay, so I've always been a major fangirl of The Elder Scrolls games. It got me into the RPG setting of games, with Morrowind actually. And though Oblivion dissapointed me slightly with a more constricting feel then Morrowind, I still thought that the two of them were good games. I spent a long time playing Oblivion when I lost Morrowind, and I got used to the controls and everything. So when I started playing Skyrim (The day it was released), I was expecting a LOT. I wanted them to shock me with the start the same way that the Fallout games or Oblivion. And surprisingly, Skyrim did shock me instantly. The graphics were given a shiny makeover, the controls were dramatically improved and no longer stiff, and character skins were now realistic and incredibly so.
With a very wide character creation set, I had lots of fun making and playing as characters of every race available, but found myself quickly preffering to play as the Khajiit race, as an Assassin/Thief. Stealth was quickly my favorite skill. But along with it, I also enjoyed the addition of sprint, dual-weilding, magic flamethrowers (XD !) and the traditional ragdoll physics of the dead!
Though they removed the individual "greaves" section, I still thought that the armor segments were very well made and interestingly designed, with very few flaws in physics or connection between armor segments. The first flaw that I did notice however was the fact that once again, they made Ebony an ore. This is dissapointing, since Ebony is actually a type of wood. But that's just me nitpicking!
The real dissapointment however was in the storyline. It was slow, then suddenly instant, then it was over. I mean seriously, Bethesda, what the Hell were you thinking??? Oblivion and Morrowind had incredibly long main storylines, and they were amazingly emersive. Skyrim's main story threw you from the chopping block, to a city, to a mountain, to a city, to a dungeon, then back to the mountain and then to Valhala, basically! I'm of course being dramatic, the game was long enough without the side quests and exploration, but the main quest line was still very short in comparison to the rest of the games unde the Elder Scrolls title.
Still, this game has many hours of both sidequests and exploration. And if you had such desires, you can download the very interesting DLC's (Which I will touch on later), or play a "minigame" that has been made online, such as From Rags To Riches.
The DLC's of Oblivion were absolutely incredible. From going to the Daedric Realm of Madness to fighting a God-killer in Templar-esque Crusader armor. So far, the DLC's of Skyrim are not holding up to the mantle of madness that Oblivion hoisted up. You have Hearthfire, which is a small DLC that gives you the ability to build your own house...which is basically just a series of trips to the market or the smithy. There's Dawnguard, which is an interesting inclusion of a royal family of vampires planning to darken the sun, so vampires could rule. Then there's Dragonborn. This DLC is good for reminiscing about Bloodmoon, another DLC available for Morrowind, but little else. You get to explore a small section of a Daedric Realm, and you get to ride dragons, which I think was a very, VERY fun addition to the game. Especially since you'd figure a Dovahkiin would ride a dragon at one point or another.
Now that my rant's done, it's time for a rating!!! Alrighty, so on my gaming scale, considdering that its glossy graphics and physics, along with its control schematics are incredibly better then the previous Elder Scrolls games, I have to say that it will be rating very high. But on the other hand, because of the fact that the game is shorter and less develop-ly (?) impressive then Oblivion or Morrowind, it will also have to be considered. With all this in mind, this game ranks a..... 8.5/10 Yeah, you heard correctly. I didn't rate it greatly, because obviously I feel that the two other Elder Scrolls games were better. But the physics and graphics are deffinately a boost to the game's rating. And on the Game-to-Roleplay scale, I'd give Skyrim, and the Elder Scrolls universe in general, a whopping 9.3/10. This is a great thing to roleplay, considering the incredible freedom and the variations.
That's all folks! Leave your comments, leave your arguments, leave your suggestions!