Post by ForgottenExistance on Feb 9, 2013 13:10:37 GMT -5
Name: Ingrid Asgeir
Age: 17
Hair: Long and blonde, Ingrid keeps her hair clean and free, save for a single slim braid with her left bangs, giving her a "Ranger's band" as she frequently calls it.
Eyes: Soft hazel eyes with flecks of odd silver in them, her eyes tend to catch the sunlight alot, just enough to make her eyes seem naturally bright.
Height: 5'5"
Weight: 115lbs
Gender: Female
Species: Human
Occupation: A fletcher when she can, Ingrid crafts arrows as often as she can, and expiraments with different sorts of arrowheads.
Voice: Soft and very kind sounding most of the time, her voice fits her usually jokey demeanor.
Description: Ingrid is soft and gentle looking, with fair skin and blonde hair kept loose and long. Her eyes are a very unique colour of hazel with flecks of silver in them, catching the light in certain angles to make her eyes look more bright. A girl of a quick build, Ingrid has long legs that are very toned from weeks spend in the wilderness at a time. A few small scars dot her body here and there, though most of them were caused by wild animals such as wolves or boars, but her face is clear of any scars. She usually wears very earthy colours of green or brown, with white fabric wraped around her forearms so they aren't bare, but her movement isn't hindered. Preffering simple pants and a sleeveless shirt, her shoulders are usually covered by a white fur mantle from a wolf she had skinned back on the mainland, a trophy she wears with pride. Hide boots cover her feet, lined with brown fur and fit well, she can move across terrain very quickly without hinderance.
Demeanor: Ingrid is a very jokey person, usually preffering to see the good things in everything, no matter the situation. Though she loves to crack jokes and try to keep people's hearts light, she's very serious the moment she gets into her element in the wilds. Everything becomes quick and short, suddenly paying attention to every little movement and sound. When she gets into her ranger's mode, she's very antisocial, and can't stand it when people talk around her. She'll constantly shush them until they get the hint, or run off ahead of her companions so she isn't bothered by their voices. When her companions respect her wishes, she's a very good team player, and will do everything in her power to help her companions. She only gets bad like that when she's hunting or knows there's danger around, and in most other circumstances she'll be a very cheery person.
Abilities/Weapons: Ingrid was trained to be a hunter and a ranger since she was old enough to hold a bow. She can hit distant targets with relative ease, and is very proficient in moving through the wilderness without being detected. She was saddled up on her dragon early enough that she learned quickly, settling in her developing mind. She can ride her dragon very profficiently, with both acrobatics and sync. Though she's best with a bow, she's capable of using a dagger well enough to save her from sticky situations, although a dagger would certainly be of little help against someone twice her size with a warhammer.
Disadvantages: Ingrid is very socially awkward and doesn't understand many scenarios between people, or simply chooses not to care. This makes teamwork between "regular people" and herself very difficult. Her comedic attitude is a defense mechanism; her only way to fit in with people and survive in society. She's also much better at ranged combat then at melee combat, meaning that as long as she's at a distance, she can deal with threats. As soon as it gets too close, she's at a disadvantage, and usually will need to rely on her comrades.
History: Ingrid grew up on the mainland, only hearing about Berk from distant rumors and tales. She barely believed that dragons existed, blissful in her ignorance. Her mother died during child birth, which was rather common at the time, but it still left Ingrid with a social hole in her life while she grew up. Her father was a local hunter in her village, a marksman with a bow and very well supported by friends in the village. They were well-off enough for a very long time, the entire village helping eachother to raise little Ingrid so her busy father wasn't struggling.
When she was old enough, her father started teaching her how to use a bow, so she could help pitch in around the village as much as she could. He taught her how to shoot, how to hunt, how to read the wilderness, and more importantly he taught her how to survive. She learned quickly, and demonstrated prowess with the bow, much to her father's pleasure. When she was ten, her father sent her out into the wilderness to complete an old tradition of their family; the Ranger's Rite. She set out into the wilderness with three arrows, a dagger, and her bow, and was expected to come back a month later. Upon her travels, she came upon a bear's den, and was swiftly chased through the terrain away from the den, eventually coming to the edge of a gorge. Faced with a choice, she decided that she'd rather take her chances with the unknown gorge rather then take on an angered bear, and quickly jumpped. The tumble broke her leg, and wound up knocking her out for a good ammount of time. When she came to, she was face to face with a large black dragon. Instead of attacking her, however, the dragon instead just watched her, curious with a high level of intelligence in its' eyes. When she tried to get up, Ingrid instead collapsed again from the pain of her broken bone, and for whatever reason the dragon had, it walked over to her and slipped it's head under her arm, acting like a crutch for her so she could stand.
This was the begining of a long friendship between the two. Ingrid stayed with her dragon friend for the month she was required to stay in the wilderness, then returned to her village, triumphant in the eyes of her peers. Though she had triumphed, she still returned to the wilderness, starting a new type of training with her dragon. She learned how to fly, how to shoot from her mount, acrobatic stunts, and most importantly she learned about her friend. They were one being, not a human and a dragon, and they operated like such. They understood eachother, and spent long days together. One day upon visiting her friend, another hunter found them, and quickly raced back to the village to report his findings. Ingrid knew she couldn't stay there, and so she made the decision to leave to the island of Berk, where she had heard that the dragon troubles were over. Leaving with nothing but her clothing, arrows and bow, she left on the back of her friend, high-tailing it to the island as quickly as she could manage.
Stuff: Ingrid's connection with Tempest is very strong, and their friendship is usually unbelievable to people seeing them for the first time. They can almost read what eachother are thinking, and in flight they're synchronized to the letter.
Picture:
This picture is not mine, all credit goes to its' Deviant Artist. The Night Fury in the picture is not an acurate representation of Tempest.
Age: 17
Hair: Long and blonde, Ingrid keeps her hair clean and free, save for a single slim braid with her left bangs, giving her a "Ranger's band" as she frequently calls it.
Eyes: Soft hazel eyes with flecks of odd silver in them, her eyes tend to catch the sunlight alot, just enough to make her eyes seem naturally bright.
Height: 5'5"
Weight: 115lbs
Gender: Female
Species: Human
Occupation: A fletcher when she can, Ingrid crafts arrows as often as she can, and expiraments with different sorts of arrowheads.
Voice: Soft and very kind sounding most of the time, her voice fits her usually jokey demeanor.
Description: Ingrid is soft and gentle looking, with fair skin and blonde hair kept loose and long. Her eyes are a very unique colour of hazel with flecks of silver in them, catching the light in certain angles to make her eyes look more bright. A girl of a quick build, Ingrid has long legs that are very toned from weeks spend in the wilderness at a time. A few small scars dot her body here and there, though most of them were caused by wild animals such as wolves or boars, but her face is clear of any scars. She usually wears very earthy colours of green or brown, with white fabric wraped around her forearms so they aren't bare, but her movement isn't hindered. Preffering simple pants and a sleeveless shirt, her shoulders are usually covered by a white fur mantle from a wolf she had skinned back on the mainland, a trophy she wears with pride. Hide boots cover her feet, lined with brown fur and fit well, she can move across terrain very quickly without hinderance.
Demeanor: Ingrid is a very jokey person, usually preffering to see the good things in everything, no matter the situation. Though she loves to crack jokes and try to keep people's hearts light, she's very serious the moment she gets into her element in the wilds. Everything becomes quick and short, suddenly paying attention to every little movement and sound. When she gets into her ranger's mode, she's very antisocial, and can't stand it when people talk around her. She'll constantly shush them until they get the hint, or run off ahead of her companions so she isn't bothered by their voices. When her companions respect her wishes, she's a very good team player, and will do everything in her power to help her companions. She only gets bad like that when she's hunting or knows there's danger around, and in most other circumstances she'll be a very cheery person.
Abilities/Weapons: Ingrid was trained to be a hunter and a ranger since she was old enough to hold a bow. She can hit distant targets with relative ease, and is very proficient in moving through the wilderness without being detected. She was saddled up on her dragon early enough that she learned quickly, settling in her developing mind. She can ride her dragon very profficiently, with both acrobatics and sync. Though she's best with a bow, she's capable of using a dagger well enough to save her from sticky situations, although a dagger would certainly be of little help against someone twice her size with a warhammer.
Disadvantages: Ingrid is very socially awkward and doesn't understand many scenarios between people, or simply chooses not to care. This makes teamwork between "regular people" and herself very difficult. Her comedic attitude is a defense mechanism; her only way to fit in with people and survive in society. She's also much better at ranged combat then at melee combat, meaning that as long as she's at a distance, she can deal with threats. As soon as it gets too close, she's at a disadvantage, and usually will need to rely on her comrades.
History: Ingrid grew up on the mainland, only hearing about Berk from distant rumors and tales. She barely believed that dragons existed, blissful in her ignorance. Her mother died during child birth, which was rather common at the time, but it still left Ingrid with a social hole in her life while she grew up. Her father was a local hunter in her village, a marksman with a bow and very well supported by friends in the village. They were well-off enough for a very long time, the entire village helping eachother to raise little Ingrid so her busy father wasn't struggling.
When she was old enough, her father started teaching her how to use a bow, so she could help pitch in around the village as much as she could. He taught her how to shoot, how to hunt, how to read the wilderness, and more importantly he taught her how to survive. She learned quickly, and demonstrated prowess with the bow, much to her father's pleasure. When she was ten, her father sent her out into the wilderness to complete an old tradition of their family; the Ranger's Rite. She set out into the wilderness with three arrows, a dagger, and her bow, and was expected to come back a month later. Upon her travels, she came upon a bear's den, and was swiftly chased through the terrain away from the den, eventually coming to the edge of a gorge. Faced with a choice, she decided that she'd rather take her chances with the unknown gorge rather then take on an angered bear, and quickly jumpped. The tumble broke her leg, and wound up knocking her out for a good ammount of time. When she came to, she was face to face with a large black dragon. Instead of attacking her, however, the dragon instead just watched her, curious with a high level of intelligence in its' eyes. When she tried to get up, Ingrid instead collapsed again from the pain of her broken bone, and for whatever reason the dragon had, it walked over to her and slipped it's head under her arm, acting like a crutch for her so she could stand.
This was the begining of a long friendship between the two. Ingrid stayed with her dragon friend for the month she was required to stay in the wilderness, then returned to her village, triumphant in the eyes of her peers. Though she had triumphed, she still returned to the wilderness, starting a new type of training with her dragon. She learned how to fly, how to shoot from her mount, acrobatic stunts, and most importantly she learned about her friend. They were one being, not a human and a dragon, and they operated like such. They understood eachother, and spent long days together. One day upon visiting her friend, another hunter found them, and quickly raced back to the village to report his findings. Ingrid knew she couldn't stay there, and so she made the decision to leave to the island of Berk, where she had heard that the dragon troubles were over. Leaving with nothing but her clothing, arrows and bow, she left on the back of her friend, high-tailing it to the island as quickly as she could manage.
Stuff: Ingrid's connection with Tempest is very strong, and their friendship is usually unbelievable to people seeing them for the first time. They can almost read what eachother are thinking, and in flight they're synchronized to the letter.
Picture:
This picture is not mine, all credit goes to its' Deviant Artist. The Night Fury in the picture is not an acurate representation of Tempest.