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Post by barracuda on Sept 23, 2012 18:23:44 GMT -5
Okay, here it is: a set of eleven dragon models, fully textured and rigged, extracted from Wild Skies and ready to be used in Blender. Update: Here's a package that also includes some models from Wild Skies: https://mega.nz/#!0FEWBA7K!MDMeIVCc_dewt-lVfr1Wj0VT3n5ZhFTItBWgp-LF9wA ChangelogMar 07, 2013: - Added Whispering Death, Changewing and Smothering Smokebreath
- Changed default rendering engine to Cycles
- Merged all models into one .blend file, one separate scene for each
- Slightly improved texture quality
Oct 16, 2012: - Added Typhoomerang
- Merged download files to one file
- Fixed flipped normals
- Fixed Thunderdrum and Zippleback texture paths
Oct 07, 2012: - Fixed incorrect mirroring and rotation
- Fixed mesh/armature parenting
- Fixed mesh offsets on some models
- Fixed end bone alignment
- Undone problematic mesh optimizations
- Changed default display mode of the bones to wireframe
Sept 30, 2012: - Toothless' harness is now a separate object
- The armature objects are now parented to the mesh objects
- Removed duplicate vertices
- Added Hideous Zippleback
Some heavy scripting was required to bring the information from the Unity game engine into Blender (the script files are included in case you want to start from scratch). As a result, the rigs aren't perfect and may require additional corrections, but that shouldn't be a problem for experienced modelers. Most of the bones seem to work as expected, though. And here's some facial posing with the Monstrous Nightmare: And a comparison of Toothless' model. Wild Skies left, console game right. As you can see, the texture resolution isn't very high (512x512), since the models are optimized for a game and not for movies. The quality is a little better than in the actual game, because I found some JPEG "master textures" that are probably not used directly by the game itself. But I would say these models are currently the best you can get without having to ask Dreamworks for the Maya files. I also have to note that the files are legally... well... questionable, so better don't make money with them or stuff like that. On request, I could also extract other models from the game if anyone needs them. But even with scripts, it's still a tedious semi-automatic task, so better don't ask for all the models at once.
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Post by toothless11 on Sept 23, 2012 23:54:13 GMT -5
Sweet! Thanks for uploading them! I'm going to see if I can try them out tommorow
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Post by barracuda on Sept 24, 2012 4:21:52 GMT -5
Very nice From what I played around with I don't recognise any issues with the rigs. Again, thanks for uploading these. One issue I noticed are the spikes on the Nadder's tail, they move incorrectly with the rest of the tail. But I believe that can be fixed with constrains.
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Post by toothless11 on Sept 24, 2012 16:37:38 GMT -5
So I tried some of the models....It's pretty good XD but man, it's so hard to try and pose a dragon Especially Toothless...I'm sorta new to Blender, so that might explain why. But thanks ^^
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Post by barracuda on Sept 25, 2012 20:15:24 GMT -5
I had a look at Toothless' model again, turns out that the harness mesh is amazingly detailed for a game model. Here are some close-up renderers: No wonder that this model has almost 19,000 polygons. Looks like the modelers were a bit too lazy for performance optimizations. (not that there's anything bad about that )
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Post by toothless11 on Sept 25, 2012 22:10:21 GMT -5
Wow....That looks pretty darn great. I hadn't noticed it myself
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Post by IcelandicEel on Sept 26, 2012 9:10:06 GMT -5
This is just too cool! Can I post these links on The Grapevine? I think people would really like to be able to play around with these models.
Also I have to ask... is there a copy of the island of Berk in there as well?
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Post by barracuda on Sept 26, 2012 17:23:10 GMT -5
This is just too cool! Can I post these links on The Grapevine? I think people would really like to be able to play around with these models. Of course! I was hoping for that to happen. And in case you need a transparent version of the overview renderer: www.ata4.info/downloads/tmp/overview.pngAlso I have to ask... is there a copy of the island of Berk in there as well? Well, I haven't figured out how to get a fully assembled game scene yet, but I found the rough rock geometry as a mesh. The whole level probably won't be easy to extract.
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Post by IcelandicEel on Sept 26, 2012 21:16:03 GMT -5
Awesome, maybe we'll be able to post them sometime this week. Is it all right if I just put up the links you posted?
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Post by barracuda on Sept 27, 2012 5:33:00 GMT -5
Yes, you don't need to re-host them. This will also make sure that the most current version will be downloaded in case of updates. Edit: Toothless' harness alone has 8837 polygons, which is almost half of the total polycount... Edit 2: The harness is now a separate object and the meshes of all dragons were cleaned up to fix some errors when using smoothing and/or the subdiv modifier. Edit 3: Oh, I forgot to add the Blender file of the Hideous Zippleback! Fixed that and also updated the Obj files with the fixed meshes.
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Post by barracuda on Oct 14, 2012 11:55:04 GMT -5
More just-for-fun experiments: tris to quads converted and 3x subdiv to squeeze out even more details. The model effectively has 650,000 polygons now: i.imgur.com/ogQZ3.pngi.imgur.com/v4mdy.pngi.imgur.com/OwTrF.pngNot too bad for a browser game model. Of course, the texture still remains stamp-sized with a resolution of 512x512: i.imgur.com/AWTo8.pngAlmost looks vertex colored on some parts. Wish I had better textures...
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Post by toothless11 on Oct 15, 2012 16:20:34 GMT -5
Wow...definitely really detailed for a browser game The textures really don't look that great on it...If only there was a way to make new ones... Let's ask DW for the textures they used. It's not like they're gonna use them and the model in the sequel
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Post by barracuda on Oct 16, 2012 16:38:46 GMT -5
I added the Typhoomerang from the latest update. That's eight dragons now! Let's ask DW for the textures they used. It's not like they're gonna use them and the model in the sequel I could as well ask Microsoft for the Windows source code. Always worth a try. ;D
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Post by toothless11 on Oct 16, 2012 16:45:05 GMT -5
Awesome! Ill re-download it when I use my computer again Though like I said before...posing them is REALLY hard. I can't even figure out how to get the nightmare's tongue inside Toothless is probably the hardest, with all the rigging that's on his hea for the different facial expressions... And hm...Maybe it is worth a try XD
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Post by barracuda on Oct 16, 2012 17:15:48 GMT -5
It's hard mostly because there's no inverse kinematics rig that would be very useful to pose the legs, wings and tails. Unity doesn't care for these, so all that is left in the game data are a few unused IK bones.
Oh, and you can get the tongue inside the mouth by scaling the tongue bones down on the Y-axis.
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